Brynmor
10-11-2010, 05:25 PM
I may as well do a compilation post since I'm probably going to get a lot of questions in the next few weeks about the spec.
As a brief overview; there are a lot of changes to Enhancement in 4.0. Our passive damage (auto attack, Windfury, Flametongue and Lightning Shield) which pre-4.0 constitutes over half of your output has been significantly reduced in favor of active abilities. Meaning most of your damage is going to come from actually pushing buttons, not just auto attacking. This means movement should be less harsh on us (Ancestral Swiftness helps with this too). It also means if you screw up your priorities you will suffer a lot more for it. We no longer need to refresh Magma Totem and Lightning Shield regularly, nor are we using Fire Nova in our single target rotation anymore. So no more being starved for open GCDs.
Before I get into the nitty-gritty I should say that EhnSim isn't fully functional for 4.0 yet. That means that a lot of this is "napkin math" and speculation, but it does (more or less) represent the consensus of the theorycrafting community and I would be surprised if anything but the most minute of details were proven wrong once EhnSim is up and running. I'll keep this updated with any new revelations that may occur.
Gearing/Stats
Probably the biggest change in this area for Enhancement is that there is no longer any Intellect on melee DPS mail. If you see INT on a piece of gear it's caster gear. This means we're working off of a base mana pool. This isn't really a problem because of some other tweaks but I'll get into that later.
Agility now gives us 2AP per point making it a more attractive stat than Haste. This means that, similar to the good ol' days in TBC, we'll be stacking AGI. This is partly because the 30% buff we received to melee haste is going away in 4.0 so even if nothing else changed Haste would still be much less attractive for us. So congratulations, we get to hit hard again instead of just really fast. We also get a +5% AGI bonus for using all mail, meaning leather is no longer a viable option unless you're making massive jumps in ilevel.
Another change to stats that affects Ehnc is that all hit buffs and debuffs have been removed, so we need to get to 17% spell hit (446 hit) from gear alone.
1 point of Expertise was removed from Unleash Rage when it was reduced to 2 talent points but they also slightly buffed the scaling on Expertise Rating so we don't actually need any additional EXP rating to be capped. 138 is now the requirement to be capped.
There is also no longer any Armor Penetration on gear, so some of your mail pieces will be marginally better than they were (it also means the Saurfang trinket may well be BiS now).
Then of course we get a new stat; Mastery. Mastery for Enhancement increases all of our Elemental damage; Lightning Bolt, Chain Lightning, Lava Burst, Fire Nova, Searing Totem, Magma Totem, Fire Elemental, Earth Shock, Flame Shock, Frost Shock, Lightning Shield, Lava Lash, Frostbrand and Flametongue are all buffed by it. You can think of Mastery as Spell Power (INT) on steroids. Initial forecasting puts Mastery as a very valuable stat for Enhancement, probably second in value only to AGI (after Hit and EXP caps).
So the old rules of cap spell hit and expertise before all else still applies;
Spell Hit to 17% or 446 rating (16% or 419 rating for Draenei)
Expertise to 26 (138 rating with 2/2 UR)
How all this comes together is that you'll probably want to regem everything (I mean everything, anything but a +8 or higher AGI socket bonus probably isn't worth using an orange or purple gem for) to AGI except your Nightmare Tear, then reforge for the Hit and EXP caps and if you have any reforging left after all that reforge Crit (to just under the Crit cap*) and Haste to Mastery. If you can't hit the caps without using gems replace a few AGI gems with Hit or EXP gems as needed. Again, I say probably because we can't absolutely confirm by running 10,000 hour simulations on EhnSim yet but controlled, shorter tests have shown these assumptions to be correct.
* 76% - (white swing miss chance) = Crit cap
Talents
As all the other trees did Enhancement has changed quite a bit compared to pre-4.0. I'm just going to copy and paste this change log from MMO-C;
Notable changes have been highlighted.
Talent Changes
* Feral Spirit is now a Tier 7 talent, down from Tier 11. Cooldown reduced from 3 min to 2 min. Duration reduced from 45 sec to 30 sec.
* Maelstrom Weapon is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Now also reduces the mana cost of spells, and now also affects Hex.
* Shamanistic Rage is now a Tier 5 talent, down from Tier 9. Now also causes your skills, totems, and offensive spells to consume no mana for 15 sec.
* Earthen Power is now a Tier 5 talent, down from Tier 9. No longer causes your Earth Shock to reduces enemy attack speed by an additional %.
* Static Shock is now a Tier 3 talent, down from Tier 8. Revamped - When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 15/30/45% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
* Stormstrike is now a Tier 3 talent, down from Tier 7. Reworked - Instantly strike an enemy with both weapons, dealing 125% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
* Unleashed Rage is now a Tier 5 talent, down from Tier 6. Increases expertise by 4/8, down from 3/6/9. Now increases all party and raid members attack power by 5/10%, up from 4/7/10%.
* Frozen Power is now a Tier 4 talent, down from Tier 6.
* Flurry is now a Tier 2 talent, down from Tier 4. Now increases attack speed by 10/20/30%, up from 6/12/18/24/30%.
* Toughness is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now increases Stamina by 3/7/10% (down from 2/4/6/8/10%). reduces duration of movement slowing effects on you by 10/20/30%. (Up from 6/12/18/24/30%)
* Elemental Weapons is now a Tier 1 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
* Improved Ghost Wolf has been renamed to Ancestral Swiftness. Now also increases movement speed by 7/15%.
* Improved Shields is now a Tier 1 talent, down from Tier 2.
New Talents
* Improved Lava Lash - Increases the damage of your Lava Lash ability by 15/30%, and by an additional 10/20% for each of your applications of Searing Flames on the target, consuming those applications in the process.
* Improved Fire Nova - Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec.
* Searing Flames - Causes the Searing Bolts from your Searing Totem to have a 33/66/100% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
* Elemental Devastation - When you deal critical damage with a non-periodic spell, increases your chance to get a critical strike with melee attacks by 3/6/9% for 10 sec.
* Totemic Reach - Increases the range of your totems' effects by 15/30%.
* Focused Strikes - Increases the damage dealt by your Primal Strike and Stormstrike abilities by 15/30/45%.
Primary Spells/Spec Bonuses
* Lava Lash - You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. / 4% of base mana, 5 yd range, Instant cast, 10 sec cooldown
* Mental Quickness - Increases your spell power by an amount equal to 50% of your attack power, and reduces the mana cost of your instant spells by 75%.
* Dual Wield - Allows one-hand and off-hand weapons to be equipped in your off-hand, allows you to parry frontal melee attacks, and and increases your chance to hit by an additional 6%.
* Primal Wisdom - Your melee attacks have a 40% chance to immediately restore 5% of your base mana. / Instant
Removed Talents
* Mental Quickness has been removed from the tree.
* Improved Stormstrike has been removed from the tree.
* Dual Wield Specialization is gone. See Primary spells.
* Dual Wield has been removed from the tree.
* Weapon Mastery has been removed from the tree.
* Improved Windfury Totem has been removed from the tree.
* Spirit Weapons has been removed from the tree.
* Mental Dexterity is gone.
* Shamanistic Focus has been removed from the tree.
* Guardian Totems has been removed from the tree.
* Thundering Strikes has been removed from the tree.
* Enhancing Totems has been removed from the tree.
* Earth's Grasp has been removed from the tree.
* Ancestral Knowledge has been removed from the tree.
* (Elemental Tree) Elemental Fury has been removed from the tree.
Continued on next post.
As a brief overview; there are a lot of changes to Enhancement in 4.0. Our passive damage (auto attack, Windfury, Flametongue and Lightning Shield) which pre-4.0 constitutes over half of your output has been significantly reduced in favor of active abilities. Meaning most of your damage is going to come from actually pushing buttons, not just auto attacking. This means movement should be less harsh on us (Ancestral Swiftness helps with this too). It also means if you screw up your priorities you will suffer a lot more for it. We no longer need to refresh Magma Totem and Lightning Shield regularly, nor are we using Fire Nova in our single target rotation anymore. So no more being starved for open GCDs.
Before I get into the nitty-gritty I should say that EhnSim isn't fully functional for 4.0 yet. That means that a lot of this is "napkin math" and speculation, but it does (more or less) represent the consensus of the theorycrafting community and I would be surprised if anything but the most minute of details were proven wrong once EhnSim is up and running. I'll keep this updated with any new revelations that may occur.
Gearing/Stats
Probably the biggest change in this area for Enhancement is that there is no longer any Intellect on melee DPS mail. If you see INT on a piece of gear it's caster gear. This means we're working off of a base mana pool. This isn't really a problem because of some other tweaks but I'll get into that later.
Agility now gives us 2AP per point making it a more attractive stat than Haste. This means that, similar to the good ol' days in TBC, we'll be stacking AGI. This is partly because the 30% buff we received to melee haste is going away in 4.0 so even if nothing else changed Haste would still be much less attractive for us. So congratulations, we get to hit hard again instead of just really fast. We also get a +5% AGI bonus for using all mail, meaning leather is no longer a viable option unless you're making massive jumps in ilevel.
Another change to stats that affects Ehnc is that all hit buffs and debuffs have been removed, so we need to get to 17% spell hit (446 hit) from gear alone.
1 point of Expertise was removed from Unleash Rage when it was reduced to 2 talent points but they also slightly buffed the scaling on Expertise Rating so we don't actually need any additional EXP rating to be capped. 138 is now the requirement to be capped.
There is also no longer any Armor Penetration on gear, so some of your mail pieces will be marginally better than they were (it also means the Saurfang trinket may well be BiS now).
Then of course we get a new stat; Mastery. Mastery for Enhancement increases all of our Elemental damage; Lightning Bolt, Chain Lightning, Lava Burst, Fire Nova, Searing Totem, Magma Totem, Fire Elemental, Earth Shock, Flame Shock, Frost Shock, Lightning Shield, Lava Lash, Frostbrand and Flametongue are all buffed by it. You can think of Mastery as Spell Power (INT) on steroids. Initial forecasting puts Mastery as a very valuable stat for Enhancement, probably second in value only to AGI (after Hit and EXP caps).
So the old rules of cap spell hit and expertise before all else still applies;
Spell Hit to 17% or 446 rating (16% or 419 rating for Draenei)
Expertise to 26 (138 rating with 2/2 UR)
How all this comes together is that you'll probably want to regem everything (I mean everything, anything but a +8 or higher AGI socket bonus probably isn't worth using an orange or purple gem for) to AGI except your Nightmare Tear, then reforge for the Hit and EXP caps and if you have any reforging left after all that reforge Crit (to just under the Crit cap*) and Haste to Mastery. If you can't hit the caps without using gems replace a few AGI gems with Hit or EXP gems as needed. Again, I say probably because we can't absolutely confirm by running 10,000 hour simulations on EhnSim yet but controlled, shorter tests have shown these assumptions to be correct.
* 76% - (white swing miss chance) = Crit cap
Talents
As all the other trees did Enhancement has changed quite a bit compared to pre-4.0. I'm just going to copy and paste this change log from MMO-C;
Notable changes have been highlighted.
Talent Changes
* Feral Spirit is now a Tier 7 talent, down from Tier 11. Cooldown reduced from 3 min to 2 min. Duration reduced from 45 sec to 30 sec.
* Maelstrom Weapon is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Now also reduces the mana cost of spells, and now also affects Hex.
* Shamanistic Rage is now a Tier 5 talent, down from Tier 9. Now also causes your skills, totems, and offensive spells to consume no mana for 15 sec.
* Earthen Power is now a Tier 5 talent, down from Tier 9. No longer causes your Earth Shock to reduces enemy attack speed by an additional %.
* Static Shock is now a Tier 3 talent, down from Tier 8. Revamped - When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a 15/30/45% chance to deal damage equal to a Lightning Shield orb without consuming a charge.
* Stormstrike is now a Tier 3 talent, down from Tier 7. Reworked - Instantly strike an enemy with both weapons, dealing 125% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
* Unleashed Rage is now a Tier 5 talent, down from Tier 6. Increases expertise by 4/8, down from 3/6/9. Now increases all party and raid members attack power by 5/10%, up from 4/7/10%.
* Frozen Power is now a Tier 4 talent, down from Tier 6.
* Flurry is now a Tier 2 talent, down from Tier 4. Now increases attack speed by 10/20/30%, up from 6/12/18/24/30%.
* Toughness is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks. Now increases Stamina by 3/7/10% (down from 2/4/6/8/10%). reduces duration of movement slowing effects on you by 10/20/30%. (Up from 6/12/18/24/30%)
* Elemental Weapons is now a Tier 1 and 2 Ranks talent, down from Tier 3 and 3 Ranks. Now Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
* Improved Ghost Wolf has been renamed to Ancestral Swiftness. Now also increases movement speed by 7/15%.
* Improved Shields is now a Tier 1 talent, down from Tier 2.
New Talents
* Improved Lava Lash - Increases the damage of your Lava Lash ability by 15/30%, and by an additional 10/20% for each of your applications of Searing Flames on the target, consuming those applications in the process.
* Improved Fire Nova - Increases the damage done by your Fire Nova by 10/20% and reduces the cooldown by 2/4 sec.
* Searing Flames - Causes the Searing Bolts from your Searing Totem to have a 33/66/100% chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
* Elemental Devastation - When you deal critical damage with a non-periodic spell, increases your chance to get a critical strike with melee attacks by 3/6/9% for 10 sec.
* Totemic Reach - Increases the range of your totems' effects by 15/30%.
* Focused Strikes - Increases the damage dealt by your Primal Strike and Stormstrike abilities by 15/30/45%.
Primary Spells/Spec Bonuses
* Lava Lash - You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. / 4% of base mana, 5 yd range, Instant cast, 10 sec cooldown
* Mental Quickness - Increases your spell power by an amount equal to 50% of your attack power, and reduces the mana cost of your instant spells by 75%.
* Dual Wield - Allows one-hand and off-hand weapons to be equipped in your off-hand, allows you to parry frontal melee attacks, and and increases your chance to hit by an additional 6%.
* Primal Wisdom - Your melee attacks have a 40% chance to immediately restore 5% of your base mana. / Instant
Removed Talents
* Mental Quickness has been removed from the tree.
* Improved Stormstrike has been removed from the tree.
* Dual Wield Specialization is gone. See Primary spells.
* Dual Wield has been removed from the tree.
* Weapon Mastery has been removed from the tree.
* Improved Windfury Totem has been removed from the tree.
* Spirit Weapons has been removed from the tree.
* Mental Dexterity is gone.
* Shamanistic Focus has been removed from the tree.
* Guardian Totems has been removed from the tree.
* Thundering Strikes has been removed from the tree.
* Enhancing Totems has been removed from the tree.
* Earth's Grasp has been removed from the tree.
* Ancestral Knowledge has been removed from the tree.
* (Elemental Tree) Elemental Fury has been removed from the tree.
Continued on next post.